Playing As A Creative Alternative For Learning Arabic At Madrasah Ibtidaiyah In The Ir 4.0 Era

Keywords: Creative, Learning Arabic, Game

Abstract

Learning is a continuous effort that aims to bring about change through experience. A job that is carried out continuously identically with boredom and boredom, not least in the learning process. When boredom and boredom hit us as teachers and struck children as our students, we are expected to be able to refresh the atmosphere of learning so that they are able to be actively involved in it. Many things teachers can do to overcome this, one of which is learning while playing or if necessary playing while learning. In this industry 4.0 era, technological products are indeed unstoppable, so that children are already familiar with technology products as early and as quickly as possible, even many of them are addicted to using them beyond their limits. Therefore, in addition to playing involving technology products such as gadgets, computers, internet, and online games, non-digital games still need to be preserved to stem the negative influences from children and to compensate them so that their dependence on technology products can be reduced. . This paper presents several non-digital games as creative alternatives that can be utilized in learning Arabic at the elementary level, especially at the level of Islamic Elementary school (Madrasah Ibtidaiyah). This paper is a thought paper (conceptual) not a research paper and the method used is descriptive qualitative method.

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Published
2020-07-30
How to Cite
Irawan, B. (2020). Playing As A Creative Alternative For Learning Arabic At Madrasah Ibtidaiyah In The Ir 4.0 Era. International Journal of High Education Scientists (IJHES), 1(2), 21-36. https://doi.org/10.1234/.v1i2.98